A report on loot boxes, authored by the Norwegian Consumer Council, has slammed FC 22 packs for FC 24 Coins pressuring players into making in-game purchases and being misleading about their odds of getting particular rewards.

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Published yesterday (May 31), the report offers an investigation into 20how the gaming industry exploits consumers using loot boxes21 and uses two games 11 FC 22 and Raid: Shadow Legends 11 as case studies embodying the industry 20manipulative21 practices regarding loot boxes.

The NCC says the practice often involves 20targeting loot boxes and manipulative practices at kids21 and using 20layers of virtual currencies to mask or distort real-world monetary costs21.

 
The report goes on to identify FC 22 as a case study for this behaviour, and accuses developer EA of employing 20a wide arsenal of tricks to push consumers into spending as much time and money as possible exploiting consumers hope to receive the reward despite a miniscule chance and likelihood to do so.21

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FC 22 allegedly markets its packs by aggressively trying to trigger players fear of missing out, and the report claims EA transparency mechanics are 20meaningless probability disclaimers21 that do not actually tell players the specific probability of getting desired 90+ rated cards.

Going on, the NCC claim that even when players get their desired reward from a pack, they rarely stay valuable due to cheap EAFC 24 Coins 20power creep over the FC gameplay cycle21 that slowly introduces stronger and stronger cards.